Version 1.1.0


This is the release of version 1.1.0, which includes:

- Angle threshold feature

- Minor bug fixes

- Updated example project

Angle Threshold

This feature was a suggestion from reddit users when I shared this shader - it renders surfaces as quads using the angle information of the triangles.

You can set the angle threshold in the shader, where the value will be used to choose if an edge will be rendered or not.

It's incredibly useful to have a cleaner wireframe mesh - as you can hide edges that are polluting the visual result.

Files

wireframe-shader-urp-v1.1.0.unitypackage 64 MB
42 days ago

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