Easy Wireframe Shader Unity URP
A downloadable asset pack
Hey, guys, so I'm the one-man army studio developer of this shader. :-)
I'm trying to find ways of funding my game development career so if you like this asset, I would appreciate that you could recommend it to a friend that would really help, thank you!
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Reviews: If you have a suggestion of improvement or bought this asset, please feel free to give me a suggestion and / or review in the comments!
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Description
Transform your 3D models with ease using Wireframe Shader for Unity! This versatile shader comes with a selection of ready-to-use materials, allowing you to achieve a stunning wireframe effect in just a few clicks.
Simply drag and drop onto any 3D shape, and watch your models come to life with a sleek, high-tech look. Perfect for prototyping, visualizing geometry, or adding a unique aesthetic to your projects, this shader is a must-have for developers looking to enhance their scenes effortlessly.
Features
- Transparent / Solid faces
- Transparent / Solid wireframe
- Culling option to display only front / back / all faces
- Angle threshold that hides edges accordingly (aka sharp angles hiding)
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Compatibility
Unity Editor Compatibility: 2021.3 or higher
Rendering Pipelines: URP only
Platform: Windows DirectX 11 / 12
This asset uses geometry shaders: it's compatible (at the moment) only with platforms that support DirectX (i.e.: Windows).
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Dependencies:
- Unity URP package
- Textmesh Pro (for examples)
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Development log
- Version 1.1.0Sep 24, 2024
- Angle threshold featureAug 29, 2024
- Version 1.0.0Aug 27, 2024
Comments
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Bought this, tried importing it, and ran into a few errors.
Am I doing something wrong?
Hi! Could you please describe what errors you had?
That would help me to solve the importing problem!
You could give me a screen shot as well then I can look into it.
this may possibly me on me, idk.
I had another set of wireframe shaders in the project but when I tried removing them, I got errors as well after importing
It's complaining about CGPROGRAM in the errors and also it cannot find some URP files.
Maybe you don't have URP installed? That means you have to make sure you have the Universal Render Pipeline package in your project.
You might need to restart unity. Please let me know how it goes!
This is the official documentation, that explains how to install it both in a project created from scratch and converting a built-in project: https://docs.unity3d.com/6000.0/Documentation/Manual/urp/InstallingAndConfiguringURP.html
Oh, I see. I guess I'm still new enough to unity. I somehow was under the impression that the URP was the default render pipeline in unity.
I'll try moving pipelines and see if I can't send you the result. (this shader looks way better than the current one I have)
There is a selection of types of projects and sometimes people start a new one with the built in pipeline.
A really quick test you could do is to create a blank URP project and import the package.
I hope that helped. If you still have any issues just leave me a comment here that I answer as soon as I can 😀